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Ability Legend
Ambush |
General is invisible to the enemy at the beginning of a round. General reappears when enemy touches it, or when the general hits a fence, tower or the fort. If an enemy reveals the general, the general deals an amount of damage (depending on the general's intelligence vs the enemy's) to the enemy. The general will then stay visible for the rest of the round. This only applies if the general is not in the fort at the start of the round. |
Fence |
A fence is raised in front of the general at the beginning of the round. This only applies if the general is not in the fort at the start of the round. |
Charm |
Adds 1/2 mana at start of round. Charm effects stack. |
Revive |
General takes 11 less seconds to revive, as compared to normal generals. |
Bravery |
Increases general's chance of getting a 1 vs 1 scenario with a clashed enemy, and also increases the general's chances of perfection in said scenario. |
Link |
The general will be connected when a corresponding ally general uses a (Link) type skill. |
Heal |
The general will recover health gradually when not moving. |
Awaken |
The general will gain +1 Strength and +1 Intel every 33 counts. Only happens twice per battle. Effect does not disappear at death. E.g Liang 034 SR Ma Chao has 8 Str and 4 Int at the beginning. He will become 9/5 after 33 counts, and 10/6 after the next 33 counts. |
Special note: (Preparation) skills cannot be counter tricked. Mana is deducted when preparation begins. While preparing, the casting unit may not move or change direction unless specifically mentioned in the skill description. If the casting unit dies before preparation time is over, the skill does not activate.
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Notes about skills
- Affected area refers to area highlighted in the diagram of the skill corner (bottom right) of each card.
- All effects described in skill description only last for the duration of the skill, except for effects that do direct damage, remove buffs/debuffs from units, or return units to fort.
- The fort has 340 points of health, for people who like to calculate down to the last point of damage. :)
- Skill durations are different for all the different power ups, interrupts, etc.
- Elemental skill damage tables are different for skills that have different original jap names.
- Duration of buff skills are dependent on the caster's Intelligence score, whereas Interrupt style skills have different durations on each affected general based on the difference between the caster's and affected general's Intelligence scores.
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Credits
Thanks to SEGA for providing the game and the arcades for bringing in the machines! All images are copyright of SEGA.
Thanks to ck, kirua, Xinz, nightingle and Bangdoll for their help in translating moves and names.
Also, do visit SGCARDGAMES.COM forums to link up with other Sangokushi Taisen players in Singapore. All are welcome there.
By EvilDemon
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